Hello guys , iam very new with both the programs but iam starting to get a hang of them. but i do have a problem
opacity.
so what iam doing at this point is my substance painter with opacity like this :
( show from back so you can see its opacity )
![Image: https://us.v-cdn.net/5021068/uploads/editor/jy/ojb8q1lvnbpa.png](https://us.v-cdn.net/5021068/uploads/editor/jy/ojb8q1lvnbpa.png)
then export using the unreal engine 4 package ,then import it , link up the material and put the material to translucent but it somehow turns out really weird
![Image: https://us.v-cdn.net/5021068/uploads/editor/6w/zgrnvjzrh4yp.png](https://us.v-cdn.net/5021068/uploads/editor/6w/zgrnvjzrh4yp.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/xl/v55dq8cras0g.png](https://us.v-cdn.net/5021068/uploads/editor/xl/v55dq8cras0g.png)
its somehow not bringing along the diffuse map like its supposed to look, any help on how to fix this would be greatly appreciated. i know iam doing something wrong but iam not sure what
this is how it looks if i dont try to make it transparant
![Image: https://us.v-cdn.net/5021068/uploads/editor/rq/9et6bebvf93n.png](https://us.v-cdn.net/5021068/uploads/editor/rq/9et6bebvf93n.png)
Replies
http://i.imgur.com/wBzqBBY.jpg
Edit: i have fixed it by making the windows a separate object but id still like to know the " good " way to do this