I have a base mesh that I use for all of my characters in the same pose, and I hate having to add a new metarig to the scene and spending like half an hour reposing it, especially the fingers. Is there a way to save the metarig pose for future reference?
Are you creating a video sequence that will loop behind the play area? Or do you want a realtime effect that renders "live" in-game? I don't know Blender specifically, but I'd suggest trying a distortion material on a tube. Some examples of distortion for animated clouds etc. in my Sketchbook thread. The tube can be a lot…
Hello everyone. I'm trying to broaden my horizons by posting here. I'm making an abandoned gas station, using vertex blending for the tiled floors and walls and some form of overgrown nature cards, besides traditional modeling and texture painting. Here's some screenshots so far, and if you want to help you can suggest…
if you can please link to tutorials, advice, and insight on 3d environmental art. The tutorial that helped me with this was https://youtu.be/5pi1MxqpmKw
Win 10Blender 2.9 HiProbably an easy one, but how do I get rid of the emitter white ball display in the viewport and render while using a particle system? The emitter is the ground plane which I want visible. Here is a screen shot. Thanks in advance!Cheerio.
I've made a boolean operation on my model to make a hole in it. I applied the boolean, but later I saw that it left extra face in the center of where cutter was positioned. The problem is that this face is not visible in Edit Mode, so I cannot delete it. It is also not a separate object, so I cannot delete it from the…
Hello, I'm having a problem where my pivot point will not snap to the selection I need it to, the highlighted plane and vertex as you see here. It is causing another annoying problem where my vertex will double and not snap into one another despite having the mirror modifier on with clipping checked. I'm unsure why and…
I wanted to ask if theres a way to merge two textures of the same type in Blender.I have three color maps I have painted on the same model with alpha.I have looked for a merge texture file feature.Appears there isn't any. The UV image editor doesn't have one as well. I tried baking out the textures to a new image file but…