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[UE4/Blender] Abandoned Gas Station Interior

Hello everyone.  I'm trying to broaden my horizons by posting here.  I'm making an abandoned gas station, using vertex blending for the tiled floors and walls and some form of overgrown nature cards, besides traditional modeling and texture painting.

Here's some screenshots so far, and if you want to help you can suggest methods to improve my Polycount posts as well as methods on how to improve the artwork itself.  Cheers.


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