A selection of wireframe/previs from my various low-polygon animations in maya. Some old and a few shots from projects I'm currently working on when I can. https://youtu.be/YCmjoNoz0KQ (This was meant for animation Critique forum, sorry I don't know how to move this post.)) Cheers.
Hi there, it is been a long time that i didn't post anything here. I find a really great concept art from XHE 1992 that i want to model in 3D: You can found his work here: https://www.artstation.com/artwork/lVlmlG I will start with android 17. I gathered some references that can help me modeling it:
Hey guys, after I finished my first themebased concept (nali ruins), I am starting my next work. So here is my first wip shot of my redesign of Deck16 (one of my all time favorites!). Because the original map doesn't really looked like a deck, I decided to make it a little bit more technical, adding some sleepchambers,…
Hey there fellow Poly Counters, Gonna make this short and sweet. My indie Dev team is about to launch a kickstarter campaign for our game, which is still in Alpha. We have our demo up for download and you can find it here: https://www.thunderclap.it/projects/23881-help-us-ignite-your-revolution?locale=en Please critique as…
Hi everyone ! This is my first attempt at creating a handgun, It was a huge challenge for me but I'm quite happy with the result so I wanted to gather some critiques and advices for my future projects ! Tell me what you think, I hope you'll like it ! Here is the link to ArtStation : https://www.artstation.com/artwork/3z8Po
Well, hi there I started this rifle last christmas and haven't had time till now to continue it, it's coming along and I'm planning on finishing it this week. It's for my portfolio and much of a test of my skills. Modeled in Maya, both lp and hp. Using Xoliul's viewport shader. I would love some feedback on it so far, some…
Currently working on the highpoly for this 1930'ies russian fighter plane, invented and produced in a prison. Anyway! Please be harsh with your critique, I have no feelings, I just want as much perfection as possible with my rusty skill-set. :P I am aware, though, that there might be a few inaccuracies when it comes to the…
How is this possible? Also if anyone has been doing or knows someone with a portfolio on nintendo DS game art, please post or pm me some links I might be able to use as a reference. Trying to get a actual job that I really want and would apprechaite some help thanx guys.
Hey there fellow Poly Counters, Gonna make this short and sweet. My indie Dev team is about to launch a kickstarter campaign for our game, which is still in Alpha. We have our demo up for download and you can find it here: https://www.thunderclap.it/projects/23881-help-us-ignite-your-revolution?locale=en Please critique as…
Hi! I'm new here. I've been practicing topology for a while now and can confidently say they I have gotten really good at it. I spent a lot of unnecessary time on human topology for a game I have planned with muscle deformation and modularity in mind, so thought I might as well create a product that would help me towards…