Currently working on the highpoly for this 1930'ies russian fighter plane, invented and produced in a prison.
Anyway! Please be harsh with your critique, I have no feelings, I just want as much perfection as possible with my rusty skill-set. :P
I am aware, though, that there might be a few inaccuracies when it comes to the shape of the wing lights, propeller cap and so forth, as there has been a plethora of variations in my references. The period I am aiming for is the early days of operation barbarossa, and my references has everything from spanish civil war, over russo-japanese engagement to god knows what. So if you are a russian aircraft expert, and see an inaccuracy, please tell me off accordingly.
Here goes:
Finished engine:
Replies
Unfortunately i dont know them well enough for accuracy crits, but it looks convincing and there's no dodgy pinching so do carry on
More geo before the cut would still have to re-route some geo around the cut.
Please do correct me if I am wrong though..
Its on isoline display, but here goes though:
http://img88.imageshack.us/img88/9381/puhada.jpg
I remade that part in max, and it's not hard to fix, nut involves removing quite a few loops. Those might affect other area's and the general density, so I'd just leave it.
So far I can only point out that propeller thing.. I don't know how its called. Its shape should be more like a cone. Here is the pic
Numbers 2, 4, 5 and 6 is what you looking for.
You could mimic what you've got going on with the other side, but because you have so many vertical loops right there it'll be odd to run three more up over the top of the plane. It shouldn't effect smoothing much as long as your bevel around the cockpit is already pretty tight.
Ideally you'd have 2 fewer loops running up from the wing so you could just do the exact same thing as you have on the other corner without extra loops running over the top, but I don't think it'll be a big deal no matter what. I doubt anyone would notice if you left it as you have it by the time it's textured/rendered.
OT: in english we just call it "spinner"
Check out the republican spanish one. Is that a god damn telescopic sight i see? that's so 1916 man...
edit: yep, turns out some of them did have telescopic sights mounted like that
Incidentally, I hope to see some awesomely glorious russian slogans painted on the side
for refs btw it's worth looking up ishak which was the russian nickname for them, and seems to mean mule. in cyrrilic it's "Ишак И-16" - i find when looking for refs it helps to search both in russian and english.
you might have this page already but here's a walkaround
http://walkarounds.airforce.ru/avia/rus/polikarpov/i-16/index.htm
i hope you can have some overlapping panels like this:
http://img73.imageshack.us/img73/639/i163qm4.jpg
still in the topology when you bake
About those slogans, i'm thinking of doing captain B. Safonov's (safonev?) aircraft, from the 72nd SAP out of Murmansk.
it has "Смертъ фащистам!" on the starboard side, and "ЗаСталина!" on the port side.
and yeah ishak comes because 16 is pronounced somewhat like "shak" in russian, if I am not mistaken.
As for the overlapping panels, I'm not quite sure what you mean. If its the hingy bits that sticks out on the fuselage bit of the elevator, I think they might be a bit of a pain if i do them 100% correctly, so I think i'll just bake it into the side of both the elevators and the rudder.
Also, linkov, thanks, might have stolen the spinner from a spanish republican aircraft, doh..
As for the topology help, you guys are awesome, had a massive brainfart when I did that bit.
please note, its "Смерть фашистам!" not "Смерть фащистам!". Ш and Щ are different letters. and "За Сталина!" have space in between "За" and "Сталина"
Dug some more up on this Boris Safonov, if anyone might be remotely interested.
@3D-209: Oh man, I'm just glad you took the time to help out. Besides, you didn't come off condescending at all. Not that such a thing would phase me anyway, I try to make my ego as small as possible..
Work will resume tuesday!
It looks awesome now, can't wait for textures!
Finished the noisy bit:
I know you're going for accuracy on the plane, but it just has the perfect feel for them--to me anyways
Just to show you that I have indeed been doing something, here are some shots of its belly:
That bit of the wheel well has been a wee bit troublesome, but fun! Yes I know thats an n-gon, no, I don't care, it does not affect shading.. :P
Can't wait to see the final result