Hey guys, I decided to get an old high poly finished up and baked for Toolbag 2. Here's my progress so far: I would love any and all feedback right now, I'm not really feeling it right now and think I'm in major need of some fresh eyes and critique. Currently sitting at just under 10k Tris and rendered in Toolbag 2 :)
Hey guys, I thought I'd start working on a Spas 12. I've made a good start on the high poly and thought I might as well get it on here and keep this thread up to date so that people could spot any problems that I haven't seen. Any tips, tricks or critiques are more than welcome. Thanks guys :)
Well, Idk if I misheard or anything... but I am pretty sure there will be no NFL this year unless there is a miracle. Why is EA making Madden 12 still? IMO they should take this year to seriously improve it and release a Madden 13...?
I am trying to paint on my model using the viewport canvas in 3ds max 12, everything is fine until I click on the paint brush and my model disappears. Any idea?
Hi Guys, Last month my team found out about the Dream Build Play contest Microsoft hosts for the XNA community. We decided to make a fun little sidescroller entry called "Majestic -12". It's basically a 3d sidescroller. Unfortunately, we only had about a month, so we could not get the polish way up, but we do plan to keep…
Hey Folks! Been working on a AA12 skin while I've had time. Aiming to make it look like a British spitfire plane. The three things I really want on the skin are going to be the camo, the targets, and the iconic spitfire mouth Will post the progress ASAP!
Hello, i need some image convertor (allowing quick batch convert of images), BUT with support for 16 bit and 32 bit images files (like 32 bit exr and 16 bit tif for example). I had a look at Link(s): http://www.xnview.com/ which looks cool and has a nice quick GUI, but im not able to keep the image "depth" (32 or 16 bit),…
Been working on this high poly for a little bit. I am getting ready to create the low-poly and will add some minor details in the normals using substance designer. I would love to get your thoughts/opinions.
Here is finished low poly version of a shotgun that i made recently. I want to give a shout-out to Racer445 for his photoshop tutorials, it helped me alot since im prety new to hard surface texturing. I hope you guys like it, any critics and comments are greatly appreciated :) . Low poly with normals, in 3ds max Xoliul's…
Wanted a little break before I start my next character project so I decided to do a quick prop to pass the time. After thinking it over and after an episode of Warehouse 13 ;) , I decided to go with a Farnsworth. The communication device featured in the show. It's currently clocking in at 1,990 tris at the moment, though…