So this is for anyone that ran in to the same problem as me and just bought substance painter beta from there website. If you can't open it and figure out what extension to open it with. All you have to do is rename it to be ending with .exe . Then it should be good to go. Also guys feel free to use this thread to share…
Hi ! My name is Lemaire Romain, I'm looking for freelance work. I'm looking specially for some substance designer contract but I have all the competence needed to make game ready PBR assets . Here is a sample of my work on substance designer you can see all the rest on my artstation page. Feel free to contact me at…
Hello, I am trying to create a Marvelous Designer Substance for the first time and I have to import it into Unity. I followed a tutorial online from the Allegorithmic oficial youtube account. When I publish the substance and try to import it into unity the file is empty and looks white. What am I doing wrong? I am using…
Hi PC, I've recently started using both Substance Designer and Substance Database for a project that I'm working on. For some reason all of the textures are really low-res (256x256) considering the main bitmap is 2048x2048? Is there something that I need to do within Designer to resize the other images? Or does the texture…
Hi guys! I'm learning Substance Designer When I export the sbsar from Designer to unity the model is too shiny. why this happens ? also happens with Substance Painter but I can solve with photoshop using the alpha of the map , but with sbsar files the textures are stuck and can not be edited. Someone has this problem?Or…
Hello everyone! Since substance designer has gotten such a main tool in my workflow/pipeline, I would like to start a thread dedicated to my procedural textures, where I can collect feedback and hopefully improve my procedural texturing skills a lot. To start this thread off I've made this ground dirt substance. C&C are…
Looks like Substance is going to have a subscribe to own option, $20 a month for the indie versions of Painter, Designer, and Bitmap to material. Subscribe and cancel as much as you want. Any money spent on the subscription as automatically put towards paying for the full version, so once you spend as much as you would if…
I made this model in blender, baked the cards in marmoset toolbag and textured it in substance painter. I would like to know your opinion about this model and comments on obvious errors. Thank you.
More from my thing : preview of the look on her i guess. trying to get the right look to the skin for the project, these are "alpha gloves" from substance, so a plain bake on a subd "glove" (so "sculpted in substance painter" ) feel like its all dark and far from the screen it should be good enough, i might do more to…
I'm using UDIM's from Maya. When I look at the layout in Maya it seems fine. When I put it in Substance, I get a stretching effect. I check the box to use UDIM's in Substance when I create the scene. Imported files are FBX. Doesn't happen when I export each polygroup in the scene individually as it's own FBX file, only…