Hi, it has always been my understanding that you cannot import any mesh that contains ngons into ZBrush, however, I have seen alot of hard surface tutorials and workflows were artists import the mesh that contains ngons just fine and are able to dynamically subdivide it after creasing it. However, any time I import a mesh…
Hi, I'm pretty new to UDK and I've only imported static meshes/textures and saved those. Now I tried creating a simple map to test my meshes but I can't save my map. Here are the steps: 1. made a simple map and saved: works 2. dragged a static mesh and saved: error message 3. deleted the static mesh and saved: works Here…
Hey Lewis, sorry for the late response. I found the problem though. You were right about the high attenuation radius curve. Lowered the level of the point light coming from the top and the shadows got much darker. I lowered them for every other light in the scene as well. Let me know what you think! I'll work on those…
I wonder how people do photogrammetry with 40-60mpix cameras. It takes forever to calculate imo and often not enough VRAM. So I wonder if downscaling helps? From what I see from hi res matrix they just do same mesh details if downscaled in Reality Capture . I also wonder if something like 30 mpix is probably a good stop…
Hello everyone. I'm having trouble understanding how to get around meshes projecting onto eachother. I have seen other people ask this on the forum and the answer is to... "explode" the mesh. Make the cage cover everything That does solve the problem and I'm grateful that it works, however I have to move each shell from…
Hello everyone, I have been painting a character of mine and after creating a base layer i wanted to make some changes to the base mesh before i continued. I made my changes in 3dsmax, then imported it in SP1. Before i did this i created smart materials of every material i had created so i could transfer the painting i had…
Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…
Hi, guys. This is my first thread. I'll keep it short. I want to import a character from a game together with bones, animations and UVs and then export it to Torchlight2. The problem is, the model comes as a one piece mesh and TL2 requires separate meshes for different body parts and armor pieces. Also, the mesh is too…
This is not a first time I see error message, but it surely doesn't leave a hint for me this time.. Workflow was as following: - System: Core 2 [2.4Ghz] / Windows XP 64 bit / 4GB RAM (1) Open 'zmapper_troll.ZTL' in ZB 3.1 (available @ Pixologic :: ZBrush :: Download Center) (2) The model showed Double dotted line in frame…
So I have my HP and LP meshes. I currently have the area in question on the LP not conforming to the HP (the bolt). I was hoping this would be ok, it's not like I need it to be sticking out a lot in the bake as this is just a small part of a larger object. The bake is pixelated, might just be the small texture map I have…