Hi, guys. This is my first thread. I'll keep it short.
I want to import a character from a game together with bones, animations and UVs and then export it to Torchlight2. The problem is, the model comes as a one piece mesh and TL2 requires separate meshes for different body parts and armor pieces. Also, the mesh is too hi-poly.
Is it possible to split the mesh and optimize it while keeping all the animations and UVs?
I am using 3ds max 2013 by the way.
Replies
i'd suggest optimizing the mesh as one piece, before splitting it
you'll have to have the skeleton and the animations and be able to export those to TL2
and you'll have to re bind the parts the original skeleton for it to animate