Hello everyone, after long time of watching your works, reading all topics here on Polycount I decided to start my own sketchbook. Currently I'm at a crossroads. Don't know exactly what I want to do. In the past I mainly made some product vizualizations and photo sessions with 3d models as a background because I wanted to…
Hi polycount,I've started a new 3D project, as I'm not truly familiar with 3D modeling workflow so I suppose I'll need a lot of feedback from you guys. What I'm going to do with this Is to model an old school radio player. It Is highly based on Sony ICF 5800 but I want to change It a little bit. It should be a game PBR…
This is a personal project I just finished. I'm really trying to get my skills up for creating 3D game assets. I learned a TON doing this thing! Very fun. I started from a concept that I saw ... here on Polycount, I think, actually. I clipped out a small gate in the background to use as a reference: After awhile it sort of…
Hey PC, I'm currently working as a 3D Artist for an indie games company, looking to improve my skills and add to my portfolio. I'm not a pro, but I have adequate skills and seem to fall into a ditch whenever I'm given a task to model or create something more difficult. Is this ditch just a learning curve or do I need to go…
Hey Polycounters, This is the first 3D art challenge of any sort that I've entered into after 3 years experience. I'll be doing a Captain's Cabin environment and throne. I certainly don't hope to win but I'm hoping to enjoy the experience :) Tools used: Autodesk Maya Photoshop (hand painting all textures) UDK to render…
First things first: The progress you made is clearly visible! Congratulations for that! Regarding how to continue.. I would actually retopo here at this point in your case to make it one single mesh (head, torso, limbs) and use that as your base for the sculpt. My approach at this is that I try to keep the typical edge…
i just wanted to pop in and make a comment or two since i worked on hawken briefly. my beef if any, is with with epic/docs. Earthquake, you're my favorite poster and the god damned dr.House of polycount. i share your frustration of people not doing the tests or digging into it to see before fully committing to a…
I'm looking to create 3D stylized assets and props of various Solarpunk styled scenes like this example: (source: https://www.artstation.com/artwork/dOxBwe ) STYLE I'm targeting a cartoon/anime stylized style similar to "Valorant" or "Borderlands 3" or "G.I. Joe: Operation Blackout": Another example of the targeted…
My name is Jacob. I am the developer of Deadly Dungeons for Android. I have worked with artists from Polycount in the past. I am looking for a 3d modeler who can make models for racers and scenery in a game I'm teaming up to develop. It is currently titled Wind Chasers. The game is similar to Wipeout and F-Zero games. You…