Hello everyone,
after long time of watching your works, reading all topics here on Polycount I decided to start my own sketchbook. Currently I'm at a crossroads. Don't know exactly what I want to do. In the past I mainly made some product vizualizations and photo sessions with 3d models as a background because I wanted to work with cosplayers in my area. Now I think that was a bad idea. People don't want to cooperate, community is a bit closed and doesn't want new members. Also there is no paid work in this topic. So I have one project which must be finished and I think I'll end this chapter.
So I've decided to move to game art and aim for Weapon Artist position. Here is what I have at the moment regarding new projects and this one unfinished from the past.
1. Muzzelite MZ14 for a new Weapons Monthly Challange here on the forum. I've almost done low poly model.
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2. Stielhandgranate. Low poly done.
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3. CGI Photoshoot with 3d models. Theme was Eowyn character from "The Lord of the Rings". Below is the first illustration which I made. Now I'm at second one.
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For the new frame I made these 3d models and whole scene looks like this:
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Recently I also made a 3d model of the sword which I want to put on the table in the background. Have only high poly model from Zbrush. I have some problems with retopology. Automatic - from zremesher - was bad. I didn't like it. So need to make it manually.
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Also for other shoots I made a Witch King of Angmar helmet:
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Replies
For the Monthly Weapons Challange I made the low poly model of Muzzelite MZ14 (7478 tris) and unwrapped it. Now I must make high poly and texture it.
First - Muzzelite MZ-14 for Monthly Weapons Challange here on the forum. 7,5k tris.
Second one - MK2 Grenade. I've started this model as my learning path of weapons' game art. Based on the tutorial by Tim Bergholz from ChamferZone. During the project I decided to make it "more my own version" and here it is.
And after that I made another grenade as a test of what I've learnt from Tim's tutorial. So I choose Stielhandgranate from World War II. 2,5k tris.
Currently I'm making a Vray shader for previous sword model so I will be able to add it to my Lord of the Rings project and working on new version of my portfolio site. After that I would like to make another weapon game art model.
Also I wrote you about Vray shader for the sword - so here it's:
Celery root
Chanterelle mushroom
Plaster texture
Concrete texture
Projects to do:
- third image from the Eowyn photoshoot,
- another 3d scans (second chantarelle mushroom and carrot),
- some weapon stuff (I think it will be sword, knife, axe or something like that. Not a gun).
I tried to improve my workflow, fix shaders inside Vray. Think I did a good job and below are some models which I did recently.