Hello everyone,
after long time of watching your works, reading all topics here on Polycount I decided to start my own sketchbook. Currently I'm at a crossroads. Don't know exactly what I want to do. In the past I mainly made some product vizualizations and photo sessions with 3d models as a background because I wanted to work with cosplayers in my area. Now I think that was a bad idea. People don't want to cooperate, community is a bit closed and doesn't want new members. Also there is no paid work in this topic. So I have one project which must be finished and I think I'll end this chapter.
So I've decided to move to game art and aim for Weapon Artist position. Here is what I have at the moment regarding new projects and this one unfinished from the past.
1. Muzzelite MZ14 for a new Weapons Monthly Challange here on the forum. I've almost done low poly model.
2. Stielhandgranate. Low poly done.
3. CGI Photoshoot with 3d models. Theme was Eowyn character from "The Lord of the Rings". Below is the first illustration which I made. Now I'm at second one.
For the new frame I made these 3d models and whole scene looks like this:
Recently I also made a 3d model of the sword which I want to put on the table in the background. Have only high poly model from Zbrush. I have some problems with retopology. Automatic - from zremesher - was bad. I didn't like it. So need to make it manually.
Also for other shoots I made a Witch King of Angmar helmet:
Replies
For the Monthly Weapons Challange I made the low poly model of Muzzelite MZ14 (7478 tris) and unwrapped it. Now I must make high poly and texture it.
First - Muzzelite MZ-14 for Monthly Weapons Challange here on the forum. 7,5k tris.
Second one - MK2 Grenade. I've started this model as my learning path of weapons' game art. Based on the tutorial by Tim Bergholz from ChamferZone. During the project I decided to make it "more my own version" and here it is.
And after that I made another grenade as a test of what I've learnt from Tim's tutorial. So I choose Stielhandgranate from World War II. 2,5k tris.
Currently I'm making a Vray shader for previous sword model so I will be able to add it to my Lord of the Rings project and working on new version of my portfolio site. After that I would like to make another weapon game art model.
Also I wrote you about Vray shader for the sword - so here it's:
Celery root
Chanterelle mushroom
Plaster texture
Concrete texture
Projects to do:
- third image from the Eowyn photoshoot,
- another 3d scans (second chantarelle mushroom and carrot),
- some weapon stuff (I think it will be sword, knife, axe or something like that. Not a gun).
I tried to improve my workflow, fix shaders inside Vray. Think I did a good job and below are some models which I did recently.