Hey Polycounters,
This is the first 3D art challenge of any sort that I've entered into after 3 years experience. I'll be doing a Captain's Cabin environment and throne. I certainly don't hope to win but I'm hoping to enjoy the experience
Tools used:
Autodesk Maya
Photoshop (hand painting all textures)
UDK to render
(also possibly Mudbox if I end up sculpting)
Here's a quick WIP pic of 2-3 hours into modelling the shell of the cabin
Thanks for reading, good luck everybody
January 17th
Began to create props including this globe (WIP)
January 17th
Continued working on 3D models
Replies
> I'm doing a low-poly scene, with all my props UNDER 1000 POLYS
> I'm hand-painting every texture
> hopefully this will result in a very unique and stylised environment
> I'm not using PBR cause I lack the software/skills at the moment
> I'll be using normal and specular maps on as many assets as possible/necessary
> My personal focus as a designer is prop design, so I'm doing a small compact scene with lots of props
I've made a pinterest board of reference images and images of my work: http://www.pinterest.com/theomclarke/pirates-throne-room/
Also check out my blog for more pics:
http://stuffbytheoclarke.blogspot.co.uk
At the moment it looks a bit 'dated', even this early on. I would definitely recommend taking a step back and plan your approach in terms of how you want the overall environment to turn out.
Pintrest is always a good idea. Grab some more reference and maybe lay down some rough concepts of something you're looking to achieve?
I'd also take a look through the Low-Poly thread if you're aiming for that kind of style.
http://www.polycount.com/forum/showthread.php?t=41232
Good luck.
I probably have jumped into doing the props too early, I've now gathered some reference images and plan to re-design the shape of the room before taking it any further
EDIT:
I've done some work on the room, including adding side windows, angling the back wall and adding wood rafters. here's how it's looking now:
I think it looks a lot more like its actually on a ship now
Also btw I'd just post again with new work rather than using the edit post function, that way it will trigger alerts to people subscribed to your thread/bump it in the forums better.
Much better direction though, keep it up, man!
Thanks!
Yeah at the moment all the shots have been from Maya cause I've been working on my personal macbook so no UDK unfortunately, I'll be using Uni computers as of next week though, which do have UDK installed, so I'll have some engine screenshots soon.
I wasn't sure of Polycount's rules on double-posting but I'll definitely do that from now on, thanks man
Please excuse the poor pic quality
All feedback is appreciated. I've still gotta get the hang of making realistic, believable lighting. Also I think I may have overdone it with the metallic/roughness on the bomb and goblet. Thoughts??
Again please excuse the poor pic quality, I've not gotten round to making an account on a decent hosting site.
I've also begun to model some other stuff but I need to pick up the pace if I hope to finish it in time. More pictures to come this weekend.
[IMG][/img]
Heres a pic of my personal favourite model so far. Its got 2 varieties, a corked model and a candle model which uses emissive textures. Its also got normal and roughness maps applied
Gonna start to model the throne soon.
Made a low-poly pirate flag today.
Scene is really starting to come together now I think. Most of my models are still just block-colour textures so I need to get round to hand painting all the textures and add a few more things models in too. Throne modelling begins next week, all my models so far have been under 1000 tris, aiming for under 1500 for the throne
I've modelled my throne and block-colour textured it.
Now I'm baking the normal map, fully texturing it and texturing a few other final objects. I won't have access to UE4 over the weekend so tomorrow is crunch time for me. Gotta get it done by tomorrow night!