Good afternoon everyone! I tried posting last night and apparently it failed, so here we go! I am entering this contest on two fronts. I am going to do everything from original concept to animation. I know it's going to be rough, but I care not. I'm ready to make a statement. I will use this post and frequently update this…
I initially couldn't decide between Headhunter Caitlyn and Arcade Miss Fortune and I might still choose one of those afterall but I really want to use pastel colours. So for now, I'm trying my hand at using a pastel goth theme for inspiration and Ahri is kind of perfect already for that aesthetic with her short skirt and…
Hi everyone, I'm a French 2D artist and I'm excited to participate into this contest. I'm going to create a new skin for Fiddlesticks, a character I love and the first one I've actually really enjoyed when I discovered LoL back in Season 2. I haven't played for a while, but I still follow the artistic production of the…
I'm having a bit of a problem that up until now I've managed to get ignore. When unwrapping a beveled cylinder what's common practice? Here's what i'm unwrapping and the issue i'm having is with the chamfered bits.
Glad to be throwing my hat in the ring this year. I remembered seeing the Ornn character model on ArtStation by Daniel Orive and after digging into Ornn's lore I knew he was the one. Played around with a couple of ideas for the skin theme I decided on "Voidsmith" Ornn. Gist of the lore goes something like this: - Ornn gets…
I have a very large scene full of instanced props I've been working on for some time now. I have the textures done, but I am struggling to make it appear to be real time in the viewpoint looking lit and textured like it was for example, in Unity, or Stingray. I do not want to use Unity or Stingray or something like them…
Decided to enter this time, I'm choosing Camille. A new character with cool concept, too bad she's only has few skin options so I'm gonna make her new one. The theme is basically futuristic/robotic with demonic taste. Can't think of any cooler name, so she's gonna be 'Steel Specter' until further notice (open to…
Oh boy I really did screw up this time, didn't I? :D I'm gonna post my thing anyway, maybe I can still get some feedback. 'Tis where I'm at and I'm more than ready to call it done. This piece is actually my second attempt, since halfway through the first one I realised I didn't like it. What can ya do, it happens. Ref…
I'm trying to copy one mesh's curveWarp attribute to multiple other meshes curveWarp attributes using a for loop. Thing is, I don't know how to access a node's curveWarp attribute in a smart way. I can get it to work if I hardcode it like: pm.setAttr("curveWarp6.lengthScale", pm.getAttr("curveWarp5.lengthScale")) but this…
Hey Polycount people, I'm working on a Star Guardian Master Yi outfit. I plan to through to a full colored Splash. Early Design Philosophy: -I went with a 3 point star design. The first team was 5 point, the 2nd team 4 point, so figured for this 3rd team, I'd go 3 point. Also, the 3 point start looks kinda like a Y for Yi.…