IMHO you're still skipping on the most basic step of troubleshooting which is to provide a practical case of what you're having an issue with, for people to have a look. And as the person having the issue, there's no way for you to know that a certain solution (in this case, buying some other lens) is actually worth…
Hi everyone, We are working on a pilot episode within Maya 2018 for an animated children's show and are transitioning our workflow from RenderMan to Redshift. We are looking for an experienced Look Dev/Texture Artist familiar with Redshift who can work with our pre-existing models and substance textures to get things up…
I am looking for a texture artist to create a set of textures to be used in my scifi FPS project. I am not doing PBR, only need diffuse and normal maps, and maybe (if the surface requires it) specular and emissive maps. The textures will be used to build relatively old skool looking levels (think early 2000's in style), so…
Hi , I have recently started to teach myself designer and i have ran into an issue i was hoping someone could help me with . I have made a wood material i was planning on using for a gun stock. I am happy with how to looks in designer so i brought it into a painter file to test it there but it looks pretty different in…
I'm an experienced game designer (several paper games, several kids' games, and Prince of Destruction) and developer trying to get back into game development after being in "omg it's twins" land for the last couple of years. This is the kind of style I'm going for, but I need it to be WAY fewer polys. More importantly, I…
Team name: Kobra Studios - http://www.kobrastudios.com Project name: Messengers of God (Working Title). Brief description: MoG is a 3D tactical, 3rd person multiplayer shooter where players compete online in team based combat. Various modes of online play together with a well balanced pace to the action (Running & Gunning)…
Hi Polycount readers. I'm part of a small group of university students working on a game using UDK and we're looking for some help with our little project. The game is a horror/puzzle style game, similar in genre to games like Amnesia but relying more strongly on the plot and telling a rather dark story that has been…
Are you seeking a talented and experienced 3D Generalist to join your team? Look no further! With over 8 years of experience and a released music video credit, I have a proven track record of delivering high-quality 3D visuals for various projects. My expertise lies in creating stunning visuals for games, motion graphics,…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
It really depends what one means by "looking like real life", because what makes real look real depends on what you're looking at. Sure, a human can try to move like a videogame character, but it will look really bizarre and uncanny. But we know that's real life, and it's just someone walking weird. A videogame character…