Hi , I have recently started to teach myself designer and i have ran into an issue i was hoping someone could help me with . I have made a wood material i was planning on using for a gun stock. I am happy with how to looks in designer so i brought it into a painter file to test it there but it looks pretty different in painter , the dark parts of the wood don't seem to come through as well ( Im thinking this might be an AO issue but i am unsure) and when i enable the height map it seems to really mess up the render. Im still learning so this is probably an small thing that i have missed but if anyone could provide me with any advice i would be super grateful
This is how the wood looks in designer
This is how it looks in painter with out the height map
This is how it looks with the height map
thanks in advance for any help
Replies
regarding the height .. painter will use the normal map and also generate normals from the height and blend that in so when you export a material to painter you want to choose one or the other . it looks like your normal direction is different between painter and designer in this example
- I'd suggest you leave the normal channel out of your materials when exporting to painter height is less prone to error
the colour difference could be a variety of things - if it looks correct in the basecolor viewmode it's just lighting/post process stuff
Colors are ACES vs sRGB probably . ACES tone-mapping does certain contrast increase in-codded that makes colors looking more vivid . You have a switch in Designer preview .
@gnoop You can use ACES in Designer? Is this built in, where and how? Please and thank you!
EDIT: I forgot I can google things, found it!
I think it's just tone mapper