there was a thread on here a while back (i believe) where someone went over creating a material / shader in UT2k4 for car paint.. anyone happen to have that laying about or remember what the setup was?
Hi all! I'm seeking some advice for my workflow... I have a project I am getting started on that involves modeling an island. I have plenty of reference material for how I want this island to look, such as top-down drawings of the specific shape and size of the island as well as landscape features and several buildings,…
Hi all. Maybe someone have ideas how can I create material like this wood in substance designer? http://scaletrainsclub.com/board/download/file.php?id=40812&mode=view It is wood with many layers of painting and it has specific pattern. Thank You.
Hey all! I'm starting a new character based off of a Blade and Soul concept piece a friend of mine found. Just curious, for a character between 20-50k tris, how would you break down the UV's and materials for this guy? Looking forward to input!
Hello. Is there any tutorials that talk about how to create a mask texture for a light function material in Unreal? I want to know how to make specific shapes. Here's what I mean. I have these two lamps: Making a circular mask for the light function was fairly straightforward. Just a line across the texture. But the lamp…
I havent done any glass materials before and am looking for some info on typically how to setup that shader in UDK. I was looking at some of the glass shaders from UDK and it seems mosty of them are using translucent on a unlit mode. I would like to find some info on reflection vectors and making cubemaps for glass if…
I'm building a composite material in 3DS Max and I'd like to add a MASK to a layer. I'm wondering...does the mask need to be an entirely separate image? Or is there a way to plug in the alpha channel of let's say...a targa or another 32-bit image? It doesn't seem very resourceful to need to create and use another image.