Dear Polycount, (Hi EQ!) I used the glass material which comes with Marmoset4 on these windows. As you can see I get wierd reflections, it looks as if the rendering itself got superimposed and moved a little, when vieweing the model in the marmoset viewer (the problem does not exist inside marmoset toolbags viewport). I…
Hello everyone! I'm fairly new to Renderman and I'm in need of some help with creating a glass shader. I modelled a crystal cut whisky glass an I've been trying to figure out why the other side of my glass is overly distorted when viewing through the front. I can't seem to fix it, I've adjusted the refraction and ior with…
Hiya, im trying to achieve a realistic reflection in Redshift. Im still a learning 3D artist, but help would be appreciated! I have been trying to figure out if the curvature of this mesh is the culprit, or if its a specific IOR value I need from a specific metal. But most values I plugin dont seem to be getting me what I…
I was responsible for creation of this character (from high poly to low poly game ready asset) for Modern Combat 5 video game. All credits goes to Gameloft. Concept art done by Raluca Iosifescu. Trick or treat :)
Project Overview Looking for a 3d environmental artist with a solid skillset of mobile design. I would like to hire full-time based on performance of improvements to UI and room design for existing game. Details of Existing GameImprove design, flow and ui elements of a virtual card game which is in 3D. I would want you to…
Hi guys! I will like to share my work with you and present Mr. Peachy Mr. Peachy, the easter bunny, i had created this 3d character for the Modern Combat 5 video game (mobile video game) As technical: i used zbrush, 3ds max, ornatrix and redshift for rendering. Also for texturing creation i used substance painter Concept…
Hey guys just wanrted to share something i'd been working on as my final year project at university. when i started the project i had never done anything with houdini before so was a good experience to learn for me. features: * Proedural Fence Placement * Grass Placed By Landscape material * Procedural Border Foliage…
I'm modelling a Greek Roman column, (in an ionic style, with volutes and fluting). my plan is to make the basic shape then export it to Zbrush (where I'm still learning how zbrush works) where I can add more detail such as the spirals. I tried playing around with the spiral curves in Blender but I found they were too…
Greetings everybody, I have some questions regarding to Arch & Design material (3ds max with mental ray) - the main issue is that render results appearing to be too glossy in comparison with what I see in texturing programs (mostly Substance Painter, though I have pretty similar case with 3D Coat). It seems like material…
Hi everyone! I have small and flat shape above of the some big and curvy shape, and I want to project small one to the bigger one. I try to use Project all feature, but it doesn't work for me. Here is the screenshot of my objects to clarify situation http://take.ms/io6wl I can do it pretty fast with blender and goz plugin,…