Greetings everybody,
I have some questions regarding to Arch & Design material (3ds max with mental ray) - the main issue is that render results appearing to be too glossy in comparison with what I see in texturing programs (mostly Substance Painter, though I have pretty similar case with 3D Coat).
It seems like material needs some additional tweaking, yet I'm not sure which exact parameters I should change.
My workflow:
1. Exporting Diffuse, Normal, Specular and Glossiness maps from SP;
2. Creating standard Arch & Design material in 3ds Max, putting for mentioned maps in Diffuse Color, Bump (Normal map), Reflection Color and Reflection glossiness maps respectively with no additional tweaking;
3. Putting material on the model and render result (which appears to glossy).
I getting result way more close to SP render with Standard material, but it also need additional tweaking (in reflections part), so I would prefer to getting it to work with Arch & Desing (which is, I assume, considered to be more suitable\advanced for mental ray).
Overall, my questions:
1. Are there some additional parameters I should tweak? I set up SP to have Diffuse, Normal, Spec and Gloss maps as output, are those enough to correctly set up Arch & Design material to look the same way, or I still require some additional maps like IOR and Anisotropy, even though I don't have such channels in my SP project?
2. In preferences, I have Gamma\LUT correction option disabled (it saves me from Normal Map issues), could it be cause of the issue? From time to time I see guides that insist on overriding gamma when importing maps to Max, but I'm not sure if in this case I should bother.
Thanks!
Replies
>Lastly, what version of Max are you using and why are you still using MR as your renderer?
Max 2015, regarding to MR - not knowing much about rendering I just thought of it as maybe less customizable, yet still usable (not conceptually outdated). Guess it's wrong and everybody use plug-in ones?
If you can move to Arnold then I'd suggest you do that but don't expect things to get much simpler - if anything it's more complicated in some ways.
I certainly wouldn't suggest paying for a plugin renderer until you understand why having it would be better than what you already use - it's possible to create equally shit results in all of them if you don't know what the buttons do