Dear Polycount, (Hi EQ!)
I used the glass material which comes with Marmoset4 on these windows.
As you can see I get wierd reflections, it looks as if the rendering itself got superimposed and moved a little, when vieweing the model in the marmoset viewer (the problem does not exist inside marmoset toolbags viewport).
I tried to turn on "local reflections", but that didnt do the trick.
I would like to still have the material itself to reflect the hdr, so wouldnt want to turn down the ior.
Any other ideas? Or is that a WebGL thing and I have to live with it? I am happy to give more details if needed!
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