Hi Guys! :) Here I'm talking about a university project in which I had to concept a 'future tribe' character, from silhouette designs, through development stages and towards a final front and back design. This was my first Digital 2D project during my first year at uni. The idea was to create a storyline for a future…
Torn Banner Studios is looking for a talented Character Artist to work on unannounced content following up our recently released game Chivalry: Medieval Warfare. This is a full time position starting out remotely and moving on-site soon after. We are setting up a studio in Toronto, Canada in this spring. You would be…
Hey there, the designs are a nice start and the colour scheme works. I could see this in an arctic type setting. However, my only real critique is that the hanging sleeve (ie, the one on the right) seems like an extraneous detail that makes the silhouette a little bit confusing. The posing of the female character seems a…
My name is Lisa Tiano; I am a Senior Recruiter and Account Manager at Emerge Interactive Agency. Emerge is a staffing firm that primarily targets the video games industry. I am working closely with a studio located on the U.S. East Coast that is in urgent need of a Lead Character Animator. My client is looking for someone…
Hey everyone, it has been a while since I have posted on this forum and I would like to present a new model that i have been working on for several weeks on my spare time, learning proper character design and learn more about my tools. The wrinkles on the pants I am not too crazy about so I want to fix that and the…
After seeing a bunch of character workflows in zbrush and such, I really need to know. What Character workflow do you guys prefer to work with? Would you do low poly first then high poly or the other way around? And how would you go about modeling your base mesh(zspheres, box modeling, etc). I have an assignment to make 1…
Hello everybody, this is my first ever character and I decided to make a thread for him so i can get some feedback :D . I decided to split the character up into 3 Uv sets. Body (the one in the image), Equipment and Helmet. This is my progress on the First UV set so far: The whole character came out to be about 9k quads...
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, in Portsmouth overlooking the harbour. We have an excellent opportunity for a Freelance Character artist we…
We're a small team of indie devs from around the globe (well, 3 different countries!) looking for a junior character artist to model and texture realistic characters for a multiplayer shooter. Most of the in game systems and assets are in place, we're missing the character models. Must have a good understanding of human…
https://automaton.uk/careers/art-and-design/character-artist/ Automaton is seeking a Character Artist to join our Character team who will be a part of the driving force that plans to smash the games industry in 2017. We are looking for an artist with a passion for their craft to join our growing team to bring our designs…