After seeing a bunch of character workflows in zbrush and such, I really need to know. What Character workflow do you guys prefer to work with? Would you do low poly first then high poly or the other way around? And how would you go about modeling your base mesh(zspheres, box modeling, etc). I have an assignment to make 1 simple character and I am not exactly sure how to start.
Preferably max but maya would be nice as well.
Replies
then on to lowpoly in 3dcoat for retopo and max for hardsurface lowpoly
then bake and texture
my first advice is for you to search pimp an previews and see what others have done a lot of ppl post their work flow in their threads.
second advice make one thread and keep asking questions, you kinda have that going here. but rember when ppl offer you advice most of the time its their opinion and not a rule. it may be a amazingly good way to do it, but may not be the only way. or the way you would be most comfortable with.
and the most important advice, try a lot of different ones,, even on simple objects like a crate, or a barrel of mudfish keep your art and your technical learning seperate, keep to simple quick to produce things when learning your workflow pipeline. no need spending 2 days on a test piece just to have it not work like you want.
keep in mind tho how the work flow will work with more complicated pieces tho,
I sit opposite spacemonkey who did a lot of the character work on Mass Effect and I can say for a fact that they did use highpolys
1) Reference gathering <--- very important!
2) Basemesh in 3DS Max (General, not worried about animation/UV topology)
3) Import into Zbrush and create high poly
4) import high poly into 3ds max and retopo with Polyboost
5) UV with Max and UVlayout
6) Bake with Max and xNormals
Deelekgolo, check out how pros are doing it. I thought that the next gen character workflow by gnomon was quite awesome on the matter.
here's a vid on making a good edge flow head. he's got more tutorials on other body parts aswell. Concerning workflow i ngeneal, yes you're preetty much
right. just build it. Read up on some tutorials and stuff, they're all over the net.
[ame]http://www.youtube.com/watch?v=xls25e08sSg[/ame]