Hey everyone, it has been a while since I have posted on this forum and I would like to present a new model that i have been working on for several weeks on my spare time, learning proper character design and learn more about my tools. The wrinkles on the pants I am not too crazy about so I want to fix that and the textures still need to be further tweaked for details.
The story behind this character is, when I was younger, I created a character who was a murderer of powerful warriors, and spent nearly decades killing people...it was until one day he was killed and cast into a dark abyss by attackers who surprised him. Centuries later, he returned to declare his vengeance. Long story short, I was playing Elder Scrolls: Oblivion and became inspired to make him. I figured him to be a boss character for a RPG game... the triangle count is above 23,000 (had no idea it would be this high) since I have just been working on it.
If anything, here are some screenshots for this man, and stay tuned. These captures are from Zbrush. Enjoy. More to come.
Head Capture:
Clay Render:
Polypainting and Zbrush Capture:
Replies
Those wrinkles are driving me nuts so I need to address that... stay tuned
Also, I just realized that the thick belt he has on looks way too restrictive for anyone that's supposed to be fighting. It looks more like an impractical wrestling championship belt that gets in the way of any sort of abdominal movement. Try to imagine him striking a low crouching stance and you'll see the problem. With how thick and heavy it looks in the design, I can't imagine it flexing the way a warrior like him would need to flex.
If I do a test rig right now, it is going to look real bad... I may get around it with clever weighting...but i may end up redesigning it...
As for the shoulder pads, the extra plate gave it some asymmetry;however, I think you could really push it for a more interesting silhouette. Especially on how it fits onto the chest piece.
http://www.landofwhimsy.com/hdcaptures/gladiator16.jpg
Or you could have the fasteners for the shoulder pad visible to add more interesting elements on the chest piece
http://msnbcmedia.msn.com/j/msnbc/Components/Photos/040414/040414_spartacus_vmed_12p.widec.jpg
Good luck! looking good thus far.
and having the small straps under the pauldrons, sounds like a sweet idea, like buckles. I could also raise the small barbs to make him more intimidating.
The polygon count is already high...why fight it... I will try the new belt
I may even take the pauldrons further and maybe curve them up a little to add visual interest and intimidation.
the central part of the belt, the medallion is just a placeholder until I sculpt details on it and it has some place on the belt that will look equally impressive. Stay tuned... got more 4 u.
here is a shot of the medallion...i am thinking of adding minute detail to it...like small scales or some effect. design not final
And here is a shot of the newer apron...still need to do more to the armour overall...now thinking of black and gold but i am not sure more to come.
Render from UE3