Hey, I was so inspired by Abanonded Colony that I had like a huge urge to make a small scene of my own for my portfilio after knowing I really wanted to do environment/hardsurface work. So I made a thread about wether a map in ut3 would be a really good showcase for my skill in that engine and the props I make. It was…
Hello all my awesome polycounters. I've been working on my stuff and would like to show you some of my things that are related to prop/hardsurface environment as that is the type of 3D art I want to do after college. I have got most of my knowledge and skill set by a pure drive and passion into what I am hoping to do in…
Hey there, I've been here a while mainly lurking but I do occasionally post to help or show work. I've been working on my portfolio as of late and been trying to really push the bar when it comes to area's I can be hired in and also just overall quality. I'm trying to get hired as a prop/weapons/hardsurface/env artist. (I…
Hey @Fronk3D, cool to see that you continued with the model. Here some thoughts on what you wrote: Sculpting: Curious to see the level of sculpting you will apply. As I see it, the subject is primarily hardsurface, so one could get away with s-div modeling. Or even paint textures (e.g. height to normal map). Clothes: I…
here? Not as much as you would get if you were looking for, say, cyberpunk ref; but still plenty of stuff. At the moment I'd say that your sculpted details in general are quite muddy, or too soft, and as a result of that I'm struggling to make out certain components. I'd suggest revisiting the hardsurface elements that you…
Your geometry looks quite distorted in various areas. For example the communaction dish doen't look perfectly round for me. Anyway I think your approach is not wrong but you make things harder than they are. For me it looks ass if you are still in a block out phase. For blocking and testing shapes and silhouette I wouldn't…
I gather you've an interest in class A surfacing (...borrrowing a CAD term) for automotive content?...that tend to rely heavily on reflective materials in order too convey their implicit individual design elements via volume and structure, or in other words primarily a set of unique characteristics which would typically be…
Hey Varg I know you mentioned a few times here and in other threads that you work with film stuff as opposed to games. Still, I am not entirely sure to fully grasp what you are trying to achieve... I mean I understand what you are talking about but sometimes I see little relevance to retopo. Could you post some…
We are looking for a 3D ENVIRONMENT ARTIST, with experience in Autodesk Maya 2010. Please see www.rampagem.com for more information about the team and the project. [ame="https://www.youtube.com/watch?v=yTRA7ezuanE"]Rampage M pre-alpha footage December 2012 - YouTube[/ame] Due to the nature of this project, we expect you to…