Due to the nature of this project, we expect you to spend at least 8 hours p/week on it. If you have a good eye for silhouette, detail, and color, we'd like you to apply! Your job will consist of making specific modular surfaces, and props for use in our proprietary game-engine.
You will be tasked with:
- 3D modelling (hardsurface and organic).
- UV mapping.
- Texturing.
- Transfer hi-res to lo-res (diffuse, normal maps, spec maps).
- Help level designers blocking out environments and levels.
You will be guided by a lead artist, so your artwork matches our artsyle (stylised gritty realism). For our more organic environments, sculpting experience (Autodesk Mudbox) is a big plus.
Preferred software experience:
- Autodesk Maya 2010
- Autodesk Mudbox
- Adobe Photoshop
- xNormal
- nDo2
If you think you can help us out, please email
pascal@codeimp.com.
In your email, please provide us with the following information:
- Full name and skype username.
- The open position you can fill.
- How many hours a week are you willing to spend, on average?
- What relevant previous experience do you have?
- Provide links or attachments of relevant previous work (portfolio).
Please see
www.rampagem.com for more information about the team and the project.
This project can make a good addition to your portfolio, but there is no direct financial payment. If you are looking for a paid job, then please do not apply.
Replies
I like the look of this game. Kind of reminds me of the top down shooter that valve made a little while back (actually around the release of portal 2) though the name escapes me at the moment. I may be interested in helping out. Check out my website (WIP still) which has my demo reel on it.
markmatt.net
Thanks for your consideration.
Matt
mmrajchel@gmail.com
3D Generalist