I'm in the same boat - constantly wondering about the tech as I play along :) Regarding 5 : It is very possible that we as end users are simply limited by whatever data was shipped with the game. I would guess that the high quality baked down textures of the final internal art build were at a much higher density than what…
Joe Harford actually has a really cool asset series from start to finish of a game asset. [ame=" https://www.youtube.com/watch?v=RVpXK76N2mM"]Here[/ame] As far as smoothing groups/hard edges go, you'll hear a lot of different things from a lot of different places. It really all depends on what you are doing and there are…
Hi guys, I'm learning this amazing tool : substance painter. I thought i understood the baking process. But no... (ahah) Well, i ran into a problem. I have an object with two textures set. One, the "corps" texture set is okay (good normal etc). But the "lentille_arriere" doesn't work (big aliasing on edge). Cage doesn't…
Hello folks, To try and keep a short back-story... I'm currently adapting to the opengl matrix palette extension (OpenGL ES 1.1 for Android) and working on "rigging" my model for animations. I'm not going for a particularly complex rig, hopefully having influence from only two "bones" per vertex, but I may go 3 if…
Hey guys, first post here and since I know one of your members actually I'll say hello to Rooster (Rich) hows it going in Newcastle buddy? Below is one of the game character for my new portfolio that I'am busy working on. As you can see he's a rather sinister looking plague doctor based on the ones from the London plague.…
Hi everyone, I'd like to show my first attempt to make a gameready weapon. Concept by Des Zhu (https://www.artstation.com/artwork/1JzRq) This work is far away from perfect. During the project I'd made a lot of mistakes and had to remodel each part of this gun endlessly. I'm not sure that it's the right topology, materials,…
Hi, I'm Zoltan Erdokovy, a technical artist looking for a character animator for an Unreal based project. The task is producing several takes (animation clips) in Motionbuilder 2011. The animations are basic building blocks (poses, walk cycles, etc) which will be mixed realtime (Unreal Development Kit). There are ~160…
Hi Polycount! I have been on the hunt for a good rigging tutorial that covers the creation of a bipedal character, along with stretchy limbs/torso/etc, and also covers the creation process for facial rigging/blendshapes in the same one. I am planning to rig a cartoony style character, hence the need for some squash and…
I'm trying to find if there's a way to view animation curves with as an offset from some reference frame's value (probably frame 0 would be fine) so that I can see X, Y Z movements of an object together at a reasonable scale. Currently the tracks have values in parent-space, which is fine, but they're absolute values. So…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…