Latest update: Hello! Here’s my new personal project I’ll be working on the next following weeks (months? :D ) : a stylized fantasy shrine Technical Goals : - Try the Blizzard approach on hand-painting textures with Zbrush sculpt - Add animations - Learn UE4 Cascade particles to add fancy FX
Art direction : - I’m not sure…
Sorry if this is in the wrong section, new here.(If its the wrong section can a mod please move it to where it fits?) but I've been trying to figure out what these maps are from Space Hulk: Death Wing, a game running on Unreal Engine 4. I've tried putting them into UE4 SDK but I'm not very sure if i identified these maps…
Hey there! I decided to open a topic here and share my game environment submission which I'm making for the currently going Artstation challenge. I used the amazing concept by Gediminas Einikis Here is the last screen from my UE4 scene. Right now I'm working on cinematic. I want to show there my environment from different…
Ehm first off all....thats the wrong car you are referencing ;) I know my proportions are not 100% accurate yet, modelled it all by eyeballing from screens, but we should at least compare it with the right car, I think^^ Regarding the carpaint, layered materials in UE4 are NOT the same as a layered brdf with second spec ;)…
Hello fellow UDK enthusiasts! I am reaching out for some help as thus far my efforts have turned out fruitless. I am currently trying to finish up my final UE3 level before moving on to UE4 and that sweet sweet PBR goodness. All of the sudden this weekend my light builds started coming out extremely bright almost as if it…
Hi Polycount, I'm working on a new project called "1460 Days" it is still the working title but I like it already. Anyway here is my backgroundstory so far: "Something bad has happened on the earth. You as a scientist must find out what happened and how to reveal it. Together with an extraterrestrial matter you were…
Hey guys. I've spent the last few months learning UE4 and finally started putting my first game together. The game is going to be survival horror in the style of P.T and Allison Road. I'm hoping to get some criticism and feedback as I post some progress pics. So far I've just been doing it using the "figure it out as I go"…
"However vast the darkness, we must supply our own light" My first ue4 jam! Stellar Darkness, our game submission in collaboration with a small team for the third annual Epic MegaJam #ue4jam Check all the great submissions here, can't wait for November 30th, good luck…
Hello. I started on this a long time ago and I am now going to finish it. Based on a concept by Thomas A. Szakolczay for Call Of Duty: Ghosts. Blockout work from a while ago: With some additional angles I will be working with in mind: Original concept: I have been slowly chipping away at some assets that I will post. Once…
Hey Guys! I'm currently working on a solo Student project. It's a first person shooter set during american frontier period. I'm desperately looking for an another good texture/environment artist to help me with texturing of building assets and UE4 Specialist artist who will be charge of technical aspect of the project.…