Hi Polycount,
I'm working on a new project called "1460 Days" it is still the working title but I like it already. Anyway here is my backgroundstory so far:
"Something bad has happened on the earth. You as a scientist must find out what happened and how to reveal it. Together with an extraterrestrial matter you were enclosed in an undersea habitat. You are connected by the outside world only by a radio communication system, however, since a good year you have heared nothing from the surface. Nevertheless, you still try to find a reversal of the events."
The Design is based on retro scifi elements settled in the 60's, like the fallout fanchise but way more plastic
I Try to make most of my assets modular to be more flexible in UE4. Also it is a good
opportunity for me to work more with normal weighted meshes and tileable textures.
Comments and critiques are welcome
Replies
First blockout
Modular hallways:
Btw ... I'm working on my modular set. I try to work with reduced shapes, so I can break up the complete scene with decals and detail meshes.
But I made a set of small rooms with differnt entries. Now I have more controll about the interieur design
new impressions of my station project. I need a door ......
@Olingova
I see your point. It is just a small scene and no big game level so I can work with more polys right
@MarcoAntonio
I modeled a few smaller pieces for my construction kit and put it into my test scene.
I need a list for decals!
So I made an Unreal version and tested it within my scene and I really like it!
Also I started to model small propsfor my scene. Let me know what you think
I have problems uploading images so here are a few links:
https://imgur.com/bRlkFN3
https://imgur.com/Xz5z5gA
https://imgur.com/MXjL1fW
https://imgur.com/YlfPpyX
https://imgur.com/Oind3Ka
Thanks dude