Sorry if this is in the wrong section, new here.(If its the wrong section can a mod please move it to where it fits?)
but I've been trying to figure out what these maps are from Space Hulk: Death Wing, a game running on Unreal Engine 4.
I've tried putting them into UE4 SDK but I'm not very sure if i identified these maps right at all.
http://store.steampowered.com/app/298900/Now here are the maps
These both end in the suffix of _RGBa
I've marked them with their respective channels.
Metalness(???)
Roughness(???)
AO
And a seperate map ending in the same suffix.
Replies
Last map could be for team colors, or for physics response (different particles & sounds when struck), or some other effect. Usually vertex colors are better for solid colors like this (less memory overhead), but you never know...