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Need help identifying UE4 Space hulk texture maps. (_RGBa)

Sorry if this is in the wrong section, new here.(If its the wrong section can a mod please move it to where it fits?)
 but I've been trying to figure out what these maps are from Space Hulk: Death Wing, a game running on Unreal Engine 4.
I've tried putting them into UE4 SDK but I'm not very sure if i identified these maps right at all.
http://store.steampowered.com/app/298900/

Now here are the maps
These both end in the suffix of _RGBa 
I've marked them with their respective channels.
Metalness(???)

Roughness(???)

AO


And a seperate map ending in the same suffix.



Replies

  • Eric Chadwick
    Metalness is usually just white and black. But it depends on the look they were trying to achieve. Do you have any screenshots from in-game of this particular model? 

    Last map could be for team colors, or for physics response (different particles & sounds when struck), or some other effect. Usually vertex colors are better for solid colors like this (less memory overhead), but you never know...
  • Valandar
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    Valandar polycounter lvl 18
    B looks like an AO map... R could be for roughness... G? Not sure. If they use vertex colors and use the separate map, could be a shading detail over the vertex colors from the separate map? I dunno? Maybe specular strength?
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