Hey everyone! I'm working on a project that requires me to rig a character for pretty much the first time. So this may or may not be a beginner/noob question :s . I'm currently at the end of the skinning phase of things and am running into a few problems. My main issue right now is fixing some unsightly folding of typology…
I'm a professional rigger in the industry atm - working in AAA games. Looking for some fun rigs to do in my spare time to boost my skills. Work will be free and I'll make no profit off it - but I must be able to share/showcase the model online. I have a very good animator (also in the industry) handy too so we'll hopefully…
Hi! I’m an experienced Unity developer looking to form a small remote team to create and release our own commercial indie game. I have over 15 years of game-development experience, primarily as a programmer, lead developer and project lead. I’ve worked on released indie titles, high-profile mobile projects and many other…
I don't really know enough about it to troubleshoot from top of my head. But what kind of object is that? I didn't think with nurbs you use standard shaders. I can't really say how exactly it works, but I learned it from doing some tutorials on pluralsight. These days I am using advanced skeleton whenever i have to rig, so…
I'm fairly happy with the character now, please let me know what you think, in the mean time I'll be thinking up a playground for it so I can test the gameplay mechanics and how the animations look in the games environment. EDIT EDIT: I've done rigging before but not much animation, the crits are much appreciated, I…
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
Greetings everyone, I am a 3D artist and digital sculptor and texture artist with over 5 years of experience in the game and animation industry. I am able to create low poly models specially used in PC game and mobile games. I can provide high detail models upon request. I am also skilled in providing quality rigs and…
I don't know anything about max or its skinning tools (which I should, wicked me), but maybe you didn't freeze the TranslationRotationScale values before skinning? don't know how max handles translation on joints, but in maya you generally can't zero out the translation of a joint as it is input in global space and not…
Hi everyone, I've been trying my hand at character modeling as I'm the only modeler in a small indie team at the moment and we need some unique characters. Managed to research most subjects but when it comes to rigging facial hair to move realistically with face deformations and well, it's been difficult. I'm using Blender…
Dont' worry about it to much, but usually bots just post 1 sentence, together with a link. So that is why Mark made that assumption, since the thread title was very vague, and your post didn't really contain a lot of information. My advice: This forum section (technical talk) is more for technical problems, you would be…