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Character Rig Help

polycounter lvl 4
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chaselt polycounter lvl 4
Hey everyone!

I'm working on a project that requires me to rig a character for pretty much the first time. So this may or may not be a beginner/noob question :s. I'm currently at the end of the skinning phase of things and am running into a few problems.

My main issue right now is fixing some unsightly folding of typology when I bend certain limbs. I'm not sure if this is something I need to be handling exclusively through skin weights or the way I have been going about, using the Shape Editor and creating corrective blend shapes that I then key to the respective axes on their specified control.

Here is what I mean.

So here is a Z only rotation ~90 degrees with just skin weights.


And it is with the corrective blend shape.


This all works fine. But I see complications when adding multiple degrees of rotation at once.

For instance...

Here is the leg rotated on Y ~90 with a corrective blend shape.


So when I then rotate the leg in Z 90 degrees with the leg already rotated in Y 90 degrees it looks like this...


Both blend shapes triggering and causing a mess.

All of this is to ask what I'm missing here.

Is this something that I can only solve through skin weights, am I missing something when it comes to blend shapes, or do I have to do something else entirely?

Any help is much appreciated!

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