5 weeks have now passed for the Team Fortress 2: Polycount Pack contest and that can only mean one thing: THE CONTEST HAS ENDED. If you read all of the Rules & Submission Guidelines, then you knew you had to have your entry submitted by 00:01 PST on June 28th, 2010 to eligible for the Polycount Pack. With all of the…
Hey all, looking for some early crits on my work in progress (you may have seen old version on ddo beta thread) Skippable babble: Model is a TOZ-120 shotgun by Tula Arms, russia. I started watching Millenia's excellent M37 tutorial but decided I wanted to try something a little different, so I chose this gun. This is my…
REALTIME WORLDS creators of the no.1 hit game CRACKDOWN, are looking for an bright and talented people to join our team on our next ground breaking title. Assistant Producer - http://www.realtimeworlds.com/index.php?cat=7&id=376&pid=5&vacid=193 Producer -…
This contest is an interesting one, isn't it? Those entering must challenge themselves in a number of interesting ways: You have a game with an extremely established art style, an art style wrapped around a time & place, and are limited in what you can (or cannot) create for this contest. The latter part of my last…
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
I figured that it was time to take another shot at character modeling and here are the results. 1714 triangles with 1024x1024 pixel diffuse, normal, and specular maps. Links to the full sized images: http://www.flickr.com/photos/28155074@N07/2988466656/sizes/o/ http://www.flickr.com/photos/28155074@N07/2987611323/sizes/o/
Hey PC dudes. I'm doing update motions towards my Instant Messenger set-up. I'm gunna axe my old IM accounts for hotter new ones. New accounts: ICQ: 283154452 MSN: killnpc (live) AIM: killnpc YAHOO: killnpc GMAIL: kill.npc Delete these old skanks from your buddy list, they're useless: stupidcory@msn.com…
Hello everyone! In this thread I'll post my advancement on character design. Here is my first one, based on my own anatomy. It's supposed to be a tribal savage, ready for a fight. I would really appreciate hearing your thoughts and critiques. Thank you for your time! old:…
Hi, Hoping I can get some critique/comment on an old radio i've been working up a while. I'm mainly battling trying to get good bakes using either substance designer or XNormal. Mainly I'm trying to wrap my head around how to bake the grille from the HP onto the grille (card) on the low poly. I understand the theory behind…
We are pleased to announce that MARI Indie has now been updated to 2.6v5! New Features The Unreal Shader is now included in MARI indie. A new Unreal Environment Map is now included in MARI indie. The UV patch limit has been raised from 2 to 6 patches. http://store.steampowered.com/app/289550 Feature Enhancements BUG ID…