I figured that it was time to take another shot at character modeling and here are the results. 1714 triangles with 1024x1024 pixel diffuse, normal, and specular maps.
but its way too dark in ur posed shots to see any detail. or any information at all, for that matter.
set up a proper 3-point lighting for ur display or something. cant crit on what cant be seen.
also, im not too sure how much ur normal map is really doing for you. alot of those details look like they might be just fine if they were painted in?
im no professional, but my advice is
a) proper lighting to show ur pieces. especially for criticism.
b) either push the normal map, or get rid of it and paint more info onto ur diffuse map
1714 triangles is far too low of a character (portable specs), for a 1024 w/ normal maps, etc. You need to choose before you make a character what target system/game type you're shooting for or you end up with something like this. It's fine as a throw away practice piece, but that's it. Do your research!
For presenation, always pose your character for final. I've always considered unposed characters to be an environment artist in denial.
Replies
but its way too dark in ur posed shots to see any detail. or any information at all, for that matter.
set up a proper 3-point lighting for ur display or something. cant crit on what cant be seen.
also, im not too sure how much ur normal map is really doing for you. alot of those details look like they might be just fine if they were painted in?
im no professional, but my advice is
a) proper lighting to show ur pieces. especially for criticism.
b) either push the normal map, or get rid of it and paint more info onto ur diffuse map
good luck
and cheers!
Full sized versions of these images can be found here:
http://www.flickr.com/photos/28155074@N07/2988240331/sizes/o/
http://www.flickr.com/photos/28155074@N07/2988242031/sizes/o/
For presenation, always pose your character for final. I've always considered unposed characters to be an environment artist in denial.