Hello everyone. Here is my another project, this time I've decided to make ninja turtle Raphael. I'm big fan of TMNT, especially of the TV series from 2003. My goal wasn't realsim/hyperralism as you can clearly see, I just wanted to make him cool looking with some semi-realistic proportions etc. I hope you'll like this and…
I’m very happy and a little proud after finishing this project, which is the most completed one until now. It’s also the first project that I can asume all new things that I have learnt from my new friends. I got stressed sometimes, but thanks to their patience as well as enthusiatic teaching, I can finally complete it.…
..and rendered using Blender's Cycles. Looks great. https://www.youtube.com/watch?v=uf3ALGKgpGU It's a mid-budget Chinese production supported and hosted by Netlfix. Some info on the Rigging here: https://www.riggingdojo.com/2018/09/07/blender-rigging-for-netflix-next-gen/ Reaction from the Blender community (hate their…
Do you remember when the Foundry got a hold of the rights to use ADF after acquiring Mischief? FXguide ran an article on this awhile back https://www.fxguide.com/featured/whats-the-foundry-buying-the-tech-of-adf/ Well now it looks like the ADF tech they acquired is starting to take form with a sculpting application they…
Hi all! I want to know what you guys think of this skin theme with these champions. I will be posting all of my trial and error here! Update 1/7/2018: I haven't had the time to send the files from my tablet to my PC thanks to college and moving T-T. I have a bunch of things that I will be uploading in bulk within the next…
Since the last few releases and especially the latest release of 3dsmax 2018 I am not so sure about the future of 3dsmax. What are the best alternative 3d packages for non-destructive modeling (Characters and Hardsurface)? In 3ds Max I work with the modifier stack a lot. Will Modo or Maya implement a stack based modeling…
Hello! My question is relativly simple. I created some sort of cool thing with a volume shader on a sphere, and a displacement map (fractal) on it. It renders fine when there is a background (either the sky or a plane). But right when I hide the sky background making the background transparent, the effect of the…
I'm having an issue where when I try to load a certain Ztool files on my home workstation zbrush will have an abnormal termination and shutdown. My PC at uni can still load the ztool no problem and I can work and save it without crashes etc.. Both versions of zbrush are zbrush 2018, I don't remember doing any weird…
Ok I'm trying to use my normal maps in UDK and even though I apply them to my material and I can see the normals in the material editor, they aren't showing up in the world or when I choose to play in it. I've tried using the vector/multiply tool to strengthen the normals because I thought they may have been too weak. But…
In Maya LT 2018, I separated the chest/head portion of this character. I didn't notice until testing in Unity, but as you can see the vertex normals appear to have changed. The result is that you get a faint but noticeable seam at the border, and it is more pronounced under sharper lighting. The normal map texture still…