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UDK normal map vs lighting

Ok I'm trying to use my normal maps in UDK and even though I apply them to my material and I can see the normals in the material editor, they aren't showing up in the world or when I choose to play in it.

I've tried using the vector/multiply tool to strengthen the normals because I thought they may have been too weak. But no results.

I went into the world settings and whacked up the Normal influence option inside the lightmass section to 0.8 etc and still no results.

I'm not sure what the problem is, does anybody have any suggestions?

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