Hi guys how do you render hair cards in UE5.2? I having some problem with shadows. You can see the different result with different settings . i also changed virtual shadow map to shadow map but it change shadows poorly... The only option more accurate is active Nanite on hair mesh with Virtual shadow map but the opacity…
I want to make a nice render in Zbrush and I keep getting uber-pixelated results. From what I understand I am supposed to first, set my document size to a larger size about 4000 pixels wide, then press AAhalf on the right viewport and then export under the document window. I must be missing something because these are the…
Hey guys, here I am (again) with a new problem :D I am trying to render a nice mirror... (just to learn) I get this as result and I don't understand why it just doesn't make a normal mirror...? Thanks a lot again :) :)
Hi, can someone tell me how to change the rendering mode from DX9 to DX11 in 3DS max 2012, it used to be under the choose driver setting in 2011 however all I have there now is the option to revert from DX mode
Black line on objects when they are in viewport and also rendering. They wont go away. Whats wrong? Thank you Uploaded with ImageShack.us Uploaded with ImageShack.us
Hey guys I made a quick script for switching renderers, from Scanline to MentalRay vise versa, with an AO mode for Scanline. Hope you guys can get some use out of it. http://www.scriptspot.com/3ds-max/scripts/scanline-mentalray-switcher-ao
Hey people! For some reason Marmoset renders some polygons from my new model (WIP) kinda weird. Does anyone know what went wrong and/or how to fix it? Can´t find any answers on the net :( Thanks in advance! :D
Hi, I've got a problem with an obj. file I've imported into 3ds max. Not all of my opacity maps are displaying correctly. I've checked normals and stuff but I can't seem to get these planes normal like the rest of them. Any ideas? Rendered:
I'm getting minor speckles that look like a dithering problem in some renders... Any idea what this might be? It's usually only in a small concentrated area.