Hey guys, I'm pretty new to Zbrush - loving it but have a couple of questions relating to environments. I'm working on just a small scene right now, and I'm coming close to needing to move on to my low poly mesh. 1) Is there a way to create decent low-poly meshes within zbrush? I think I saw something with zspheres or…
I am looking for an environment artist who has experience with UE4 interested in doing paid freelance environment work. Please shoot me a private message if you're interested. Best, Mentos
Hi there, my name is Willow Paquette. I am a 3D Environment Artist with three years of AAA experience, most recently having worked as an Environment Texture Artist on The Last of Us: Part II. Prior to that I worked on DLC for Middle Earth: Shadow of War as a prop artist, and attended the Gnomon School in Hollywood. At the…
Hey everybody here's the block-in for my next environment, a Diablo style dungeon crawler environment for my portfolio. This is in UDK by the way. I did have a question for anyone who can help, I've tried a few fog/mist tutorials ( Albeluhn and Hourences) but they just don't look right. I've played through the game and the…
hi guys i am thinking of making a small environment scene but i have never tryed it before because i am more of a Hard Surface guy but i want to give it a shot. My question is a bit dumb but i just want to clear it, when making environment do i hand paint it in Max ore do i have to unwrap every building and then texture??…
I'd say first off. Ditch the wix site and move over to artstation (not that your layout or anything is bad, but I'd say I prefer art on there more than visiting a wix site). Second, remove the character and the gun at the end. Neither are strong enough to be included in your portfolio (remember portfolio is only as good as…
Hello all. I've been working on a bathroom environment inspired from a scene in Max Payne 3, and would like some feedback based on scale and such before I begin texturing. I'm not worried about lighting just yet, so please don't comment regarding lighting. Thanks in advance :) Environment: Reference:
That depends completelly on the look you want to give!! Having different alphas for a same albedo can work, it can be harder to tweak though. You can also add colour variation inside of the engine depending on the position of the mesh. You can overlay a detail normal map on top of the default one ... There are a lot of…
Ok, so if you want to be a character artist and you need to work on your 2d skills everybody says Bridgman/Loomis books as well as life drawing. These are pretty much the "standard issue" recommendations, although everybody also has their personal additions too. What I tried and failed miserably at was trying to find…
Update: From feedback from Ged :) First time posting! This is my first environment I've ever done with my own assets (aside from some basic ones learning the software) and am trying to build out a portfolio so I can get my first job in the game industry. This took about 2.5 weeks and except for the foliage and rocks,…