Heya! I'm Kevin and I'm a game art student studying in Sydney, Australia. I'll be updating this thread as a log for my uni assignment which is due on the 1st of april. I'll be attempting to make a handpainted forest environment which has overgrown an old civilisation in UE4. reference board concept art i did a quick wood…
o this is a Forest Ground texture i worked on for a personal project. It took me 3 complete days to complete all of this. All the assets on the texture are sculpted and textured using Zbrush itself. The base ground for procedural was done using Substance Designer. I have added in the Branches, pebbles and leafs i sculpted.…
Finished! -- Hey guys! So excited to start this contest. I'm taking Aurelion Sol and giving him a fresh new forest look. I have to confess that I haven't played lol in years, I had a browse through the new champions and this guy and Ivern instantly caught my eye so I'm combining the best of both worlds.
started work on a forest scene to work on my ability to create foliage and work on exterior scenes for my portfolio. the scene is stylized and meant to be vibrant in colour. so far I've made a few varieties of grass texture and a flower, as well as a bush and tree full tree model, I've modeled 3 extra different tree bases…
This is some environment work I did on the Black Forest map for Blizzard Entertainment's Overwatch. I was responsible for creating the map from the block out stage to the final product. More images can be found on my artstation. Other then the props and vegetation I worked on most parts of the map in these screenshots. A…
Hey everyone, like the title says, planning on doing a dark forest themed throne. The throne itself will be a tree stump basically, not sure if I plan on putting some fantasy elements in but I might keep it more realistic. I'll be working on that after I finish the first tree. My idea is to create a modular tree, so I can…
Working on my concept for a tower floor - "Happy Forest Shrine". The idea is basically a natural shrine hidden in a grove. Aiming for a cartoony/stylized feel. Thinking of very simple or hand painted textures, but quite a lot of polys to get soft edges. Any tips, technical reference, or random comments would be cool! Think…
Hey everyone, I haven't posted here in a long time but I'm working on an environment right now and thought I would record my progress in a polycount thread like I used to. Here's the work i've done already: TailHearts is baisically a dating sim me and my roomate decided to work on. This Tree is called Narsil, it is kind of…
Hello everybody! This is my first post in this forum, I have joined a few days ago. My english is not very good so, probably I make some mistakes. I am an industrial design student and I have never worked on game art but I have been very interested for four years ago on three dimensional world. I have used Blender since I…
Hello! I've started working on a new environment portfolio piece where I want to put into practice more things I have learnt in regards to sculpting and modular organic assets. My idea is to have this dark, twisted, ancient Oak tree as the focal point of the scene, supported by ancient church ruins in the background and…