This is some environment work I did on the Black Forest map for Blizzard Entertainment's Overwatch. I was responsible for creating the map from the block out stage to the final product. More images can be found on my
artstation.
Other then the props and vegetation I worked on most parts of the map in these screenshots. A lot of the textures and models have been reused from the Eichenwalde map.
Bram Eulaers created the terrain shader that helped us portray the rainy mood in this map. All Overwatch maps are a group effort. The following artists not only share in the credit of these works and others but are also some of the most talented individuals I have had the pleasure of working alongside:
Bill Petras, Dion Rogers, Bram Eulaers, Philip Klevestav, Helder Pinto, Thiago Klafke, Gaëtan Montaudouin, Andrew Klimas, Nate Bowden, Lindsay Johnson, Phil Wang, Lan-Fang Chang.
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