Finished!
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Hey guys! So excited to start this contest. I'm taking Aurelion Sol and giving him a fresh new forest look. I have to confess that I haven't played lol in years, I had a browse through the new champions and this guy and Ivern instantly caught my eye so I'm combining the best of both worlds.
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Quick paintover/photobash. I'll be adding/changing more to further differentiate him from the original but I think I'm better off working it out in 3d. Currently blocking the body out
Hey everyone I have his face and body to a relatively decent stage for now so I thought I'd spend some time on some headpiece variations focusing on broad shapes and readability.. Personally I'm feeling the rear headpiece of A and the front of B. I'd love to hear what you think! Thanks
Though I personally liked your original concept better.
Right now it seems too "empty" with all the space between the leafs and branches.
*Warning shitty paint-over in-coming *
Modifying his mane has made a WORLD of difference. I'm a little unsure how I'm going to tackle the 'inner' area of the mane while keeping it low poly so I'll have to have a play around with that. I would like to have more leaves pointing out of the whole bunch to breakup the silhouette so I'll readdress that when I come to doing the final version.
Some bits + bobs. Further silhouette exploration and figuring his wood armour pieces out.
Finally found some time to work on this. Atm I'm worried that it might be looking a little too busy while also being worried that it's looking a little bare. so thats fun. I've started building the LP for his body too.
(leaves looking shitty cos I think I'm gonna abandon sculpting them and just paint them in instead)
Refinements and silhouette/FoV check. I think theres some disparity between the wood on his shoulders and on his back so i need to fix that
tweaks tweaks + more tweaks. closing in on finishing the sculpt now I think.
head refinements/cleanup
Hp done, hoping to get loads done by this time next week
Looks like you have done a ton of progress, looking really good. Thumbs up!
Finally some decent progress! Here he is baked down and ready for me to start painting
It's super nice looking back at this thread and seeing how far this has progressed. I'm getting happier with how it's looking, I'm just not sure if the textures look particularly league of legends-y atm. Need to get him posed asap to work stuff out better I think.
I've been working on painting the textures (just the wood so far) to look more league-y, which has meant losing a lot of the unnecessary detail i added onto the high poly but I think its been for the better
I've been working more on the textures and have made quite some progress I think. Also did some mane texture variants, I really like the red one but I'm not sure if it fits with him. Might do a few more tests to find out.
Got him posed and thought I'd do a mockup presentation - still a ways to go with the texturing though. I'm struggling to figure out how to present him with the transparency, I have my maps painted I just can't seem to match the same look as in-game
Checkout this Ivern's leaf textures, might help you detailing the patterns https://cdna.artstation.com/p/assets/images/images/003/646/100/large/daniel-orive-compo-ivern.jpg?1475989046
I reduced some of the patterning from the leaves because I thought it was a bit over the top, but I'll definitely go back and give them another pass, thanks
As for the transparency, the issue is (like the pic with the blue background) the parts of the meshes clip through each other thats what i'd expect to happen but it doesnt match leagues transparency. I might try rendering it in max
Nice work so far!
I think I can help you out with the transparency :P
The word you are probably looking for is a 'fresnel effect'. The texture of Aurelion Sol is indeed almost completely transparent, but they put this effect on top of it to make the shapes still readable.
I'm not sure if this effect is available in any render software, but I know it is available in Unreal Engine.
hey Will cheers dude! glad you like