started work on a forest scene to work on my ability to create foliage and work on exterior scenes for my portfolio. the scene is stylized and meant to be vibrant in colour.
so far I've made a few varieties of grass texture and a flower, as well as a bush and tree full tree model, I've modeled 3 extra different tree bases as well that I'm working on, I intend to make a birch tree model as well to add variety and to fill out the landscape now that I've created branch textures, modelled a bridge still needs textured.
any advice on what could be improved would be appreciated since I'm still fairy inexperienced at foliage creation, thanks.
Replies
Pretty good start so far though, keep it up.
created 4 rock models so far for the scene. also I've textured the bridge
We would suggest possibly adding some overall color variation to the scene, as now it shoots a bit monochromatic vibe (perhaps that was the intention though). Some complimentary reds/oranges/yellows on trees or flowers on the ground could help to sell the scene.
The roughness on the rocks eems just a bit too grungy in our opinion if the aim was a more simplistic/stylized vibe to the scene, and the shininess could be toned down a bit perhaps as well.
Hoping you were going for a single still shot of the one that you shared, the bridge catches the eye on first glance, and perhaps it would be cool to have something more going on around that area?
We gathered some references that may be of help. Good luck going forward and hope we were of help!
decided to focus on adding a bit more visual storytelling to the scene, on top of the slab of rock by the river I've added a tree log as a rest and placed a lantern and shield next to it, to give it a more fantasy feel, also made the other side of the bridge lead to a dungeon cave entrance to make the world seem bigger