The "Flat" one is 722 and the "Nice" one is 1278. There will be exactly 10 in the scene which means the nice ones cost ~5000 more tris than the flat ones.
Yep, sorry. Hardening seam edges is force of habit from working with LODs where maintaining flat normals on flat surfaces trumps any other considerations.
I know non-game freelance artist can ask upfront flat fee, but wondering what's your experience is like for clients who state right away that they prefer paying flat fee only. Get your full pay after delivery? Or can you still do installments or per milestone, just no additional cost to clients if there are unexpected…
Let's say I'm making a sci-fi crate. I want to assign flat colors to my hi-poly crate (red for bolts, green for metal, blue for everything else) I want to do this because I need a flat color map for dDo. How do I do this in Xnormal? Edit: BTW, I'm creating my hi and low models in 3ds Max.
Quick question fellas, how do you take off the default lighting in bodypaint, i want to see my model like in Max's flat view. thanks in advance if you got an answer for me
Hi, I'm having an issue with DDO. All the varnished smart materials are not working. Other channels are fine but the albedo is just a flat color (dark orange), it should be a wood texture.