Your guns definitely don't look real world accurate in modeling. You want to be as precise as possible so like BIGTIMEMASTER suggested, gather TONS of reference. For texturing, use something like Substance Painter or Quixel to texture with realistic PBR materials. Again, have lots of photo ref and possibly well textured weapons from artstation to guide you in what looks good for that kind of asset creation. Everything you have looks basically untextured and has no realistic material reads. Throw your assets in something like unreal or marmoset to recreate some nice realistic lighting.
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