Merg is an explorer and monster hunter. Hunting small and exotic game, he prefers to capture beasts alive. His species originating from a high density world he stands at 3' tall!:D I made the organic base in mud- I have a higher detail version which I am still working on, but I have been building his equipment in max. I…
Hi guys I've been learning Zbrush for a few days and have been making a character but I've hit a couple of hitches. For some reason I made the head a different tool/mesh to the torso and they have to join so now I have a vast discrepancy between geometry and detail level. Dynamesh won;t fix it because the head is way…
I ran into a problem where i need to merge a seperate head sculpt into a rocksurface in Zbrush without making a big mess. The whole meshes will be part of an Level/Map using the Unreal3 Engine. I got several problems i ran into along the way. 1. PROBLEM - losing detail I sculpted a Rocksurface for my level seperately which…
In the past 2 months I've worked on this character(Mera from Justice League) during my streams. I have another fellow streamer (Sol4rdust) who's a technical artist and gonna rig her and then we will pose her and make some nice animations. He made a really nice plugin for rigging characters(especially inserting blendshapes…
Hi, I'm making game character and this is high poly in progress (in zbrush). Low poly should have max 3000 vertex. Character will be textured, rigged and animated. For now, every part is separate subtool. I'm not sure which parts should be merged into one mesh. Before, I made another character and my workflow was like:…
Hello friendos, I have 3 folders with about 2000 pictures in each. Here are example of pictures from each folder: 1. Space 2. Mask 3. Render How to combine batch automation of all the pictures? Someone please help. I can do a single picture, but there are 2000 of pictures... How to automate merging all pictures?
Yeah have that problem all the time, and yeah their merge vertex tool is shit, totally won't acknowledge it's a weldable vert sometimes. I find going into object mode and entering the vertex merge tool from there seems to work.
So thought i share how the render come along. Now here is how it turned out and I will say I already got some feedback and will fix it but thought i see what else I could get. This is feedback i got. "can see you have used a grungy, much more yellow saturated texture for the teeth. I can see some height values taking…
Hi everyone! I would like to ask you whether it is possible to keep my object's texture after the process of merging it with another subtool. I can't find the answer anywhere. Thanks in advance.