@low odor all well and good on a floating plane but on a mesh like the one above you have a high amount of edges that need to be terminated on a sparse topology.
To the OP. I have to ask, why to you want to fuse/weld the 2 elements?
musashidan If it is for a sub-d model you can use the same method with a lower sided cylider. If it is not sub-d then terminating edges should be fairly simple. I was just showing op and easy way to get a perfect fit hole.
@low odor yeah mate, polygonal mesh easy termination. I was more referring to sub-d. 8 sided like s1dk example above would be more suited.
Simple method: chamfer centre vert>paint connect to snap to centre of edges to make the diamond quad 8 sided>select 8 sided non and use geopoly tool for perfect subd circle.
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not sure if it's proper, but this is how I usually go about it.
To the OP. I have to ask, why to you want to fuse/weld the 2 elements?
Simple method: chamfer centre vert>paint connect to snap to centre of edges to make the diamond quad 8 sided>select 8 sided non and use geopoly tool for perfect subd circle.
here's a vid I did on it a few years back:
https://www.youtube.com/watch?v=ihiRUGF6FSc