Home Technical Talk

Merging meshes in Zbrush

polycounter lvl 10
Offline / Send Message
circle of friends polycounter lvl 10
Hi guys I've been learning Zbrush for a few days and have been making a character but I've hit a couple of hitches.

For some reason I made the head a different tool/mesh to the torso and they have to join so now I have a vast discrepancy between geometry and detail level. Dynamesh won;t fix it because the head is way higher detail than it can go.

i6TNQ.png

Is there a way to merge these meshes? I've heard something about re-topologising it all?

Thanks for any help!

Replies

  • cryrid
    Offline / Send Message
    cryrid interpolator
    You could Dynamesh/Remesh at a lower resolution. If you go the dynamesh route, do it on a duplicate subtool. Don't worry about getting all the detail from the head transferred over; if need be you can turn off dynamesh afterwards, subdivide it once or twice, and then project the detail from the old tool back to the new one (Tools: Subtool: Project All)

    To manually retopologize it, you could append a zsphere as a subtool. Select it, then go to Tools: Topology: Edit Topology. You can start drawing in your topology, and using the a key to preview the resulting skin (density settings can be changed under Tool:Adaptive Skin). When you have a mesh you're happy with, create the Make Adaptive Skin button.

    If you have access to an external 3d application, you can also retopologize there (which can often be faster depending on the toolset)
  • circle of friends
    Offline / Send Message
    circle of friends polycounter lvl 10
    Wow thanks that's a great reply. I've shut up shop for the night now but I'll try them in the morning. I have 3ds max and know it well, but welding all that and making sure its tidy quads sounds like a nightmare to me?
  • circle of friends
    Offline / Send Message
    circle of friends polycounter lvl 10
    Thanks very much Cyrid, I tried the first and after a bit of messing about I've gotten it to work. There's one slight tear I need to fix but other than that it worked great!
Sign In or Register to comment.