I am new to doing items for Dota 2. The only program I know well is Maya and Zbrush. I have had no problem opening the models in Maya using the Maya folder. However I have had some issues getting the original textures onto the model once it is in Maya. If anyone who has been making items in Maya could help me get these set…
some questions that are bugging me! 1. is it possible to work with max and maya in the same pipeline (e.g. max for modeling and maya for uv)? 2. where can i find any plugins that convert maya's keyboard shortcuts to max's? 3. are there any maya plugins that do some thing that max is great at, for example: shell modifiers?…
Disclaimer: I started out and feel very confident in 3ds max, I want to switch to Maya since a lot of job openings list Maya. Also if there’s a thread similar you can just link that as well. So, Starting to learn maya; is there any projects you would recommend I work on that will incorporate a lot of Maya’s toolset to…
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
Simulation on maya such as ncloth, nhair and etx take Forever on maya Googling around I find out that using gpu increases the speed but also googling around, I find that Autodesk hasn't still implement anything like that on maya, they do all the computing mainly on cpu I find out some plugins, but they seems to be out of…
hi there! I recently switched to maya 2016... and surprise surprise... I cant seem to use my "user_hotkeys.mel" from maya 2015... in this new version, as they ve changed the interface and it asks for a .mkh file... any ideas, solutions will be appreciated... merci