So not too sure if i'm just doing something wrong or its a bug, but whenever I select which generator I want to apply to my mask on my fill layer, it changes the mask so it has selected everything and the generates the whole mesh; instead of just the small section I masked. If this isn't a bug how can I just add a…
Hey guys, I'm having a problem with masks. They don't seem to have any effect. Basically, I want my weapon to have that cool blinn shader effect that Anti-Mage's weapon has. The problem is I have translated all of Anti-Mage's weapon masks to my own weapon and it still looks flat as a board, like a lambert shader or…
So Im having an issue with generating a Color ID Mask and Im probably doing wrong in the first place BUT here is my issue: The brown line between the white material and the plaster material is showing the material on the very bottom right now through the color ID map. Im assuming its due to the pixels located along that…
"NOTE: Mask must be cleared in order to DynaMesh" is slowly becoming the bane of my existence. However much I try to clear a mask this message keeps popping up preventing the DynaMesh process. The weird thing is that if I try to split the masked area off it complains that "Mesh must be partially masked before executing…
Can I let a mask follow a directional light for instance i build a mask that blends between city night lights on a planet and day time. now i want the directional shadow light to follow my mask. meaning if i change the directional light the mask follows. any input would be great.
cant seem to find an option...when i have say a dirty grey metal being used by a pink color in the mask, and then later or during experimentation i want all the blue parts to use that same material. im sure its simple and im just missing it.... small update, i was able to add a second mask color to the material in the mat…
hi guys, does adding a generator like mg dirt on a mask locks the mask so u cant manually edit it? because i am not able to edit the mask manully with a generator below it:( plz help ty in advance
Using few tile samplers for leaves. First of all. is there a way to get a mask from sampler? I can crank up levels on sampler result to get a mask, but it will "grow" and have nasty rough edges. Solution I'm sticking with at the moment is leveling each leaf and then using copied sampler with those leveled leaves plugged in…
I should probably preface this by saying that I would have posted this in the Quixel subforum, but I can't seem to post there (maybe because I'm a new user?), so apologies in advance. Over the past week or so I've been acquainting myself with DDO and it's various features, and I'm pretty confident in my abilities to make…
Hi, So I'm making a vehicle that has some decals on it. Since I want the decals to have chipped paint, I chose to not mask out the decal material in the ID map, but rather to add a custom, independent mask for it. I am trying to import this mask as a custom grunge map in the dynamask editor. This procedure isn't really…