Hey all! I've just started my first year of university doing a computer and video games development course, we've been messing around a bit with the basics of Max, but I feel as though it's not enough. I was wondering if anyone could recommend some tutorials for builds that would really help me with my understanding of Max…
So in order to render this nicely, I found some new images to reference and take inspiration from! Love the water's colors and really wanted to get those into my painting two of them are sakami chan's work and I couldn't find the water elementals origin?! hopefully these will help me render the water haha theres gunna be a…
Hey guys, I'm currently modeling a retro-style console/computer, as you can see in the image below. As I am prepared to model the buttons, I thought that in the game I want them to be pressable(?) and I'm not sure how to proceed with this. Should I just make one button and then on the engine I'll just replicate it around?…
Stylized/painterly props time! So far for these, my pipeline has been to sculpt, then use the AO bake as a reference for the color texture and create two final materials, one diffuse-only and one with the whole normal-spec-gloss-etc. mix. Most of my inspiration so far has been leaning towards Carbine and Blizzard's work,…
Edit : Finally took the time to finish this project and here is the result (more on my artstation https://www.artstation.com/artwork/g3J1x ) : First time here on polycount and I wanted to share with you the project I'm currently working on. So this is a character based on several concept (I want it to be game ready) : This…
Hey I would like to share my hand painted creature, but im not sure about what color I should use that fits better and also gives me better armony between the other colors. I tried to make some kind of lowpoly character like Dota 2 style. All suggestions are welcome :D ! 1. Initial one ( I think is too much saturated that…
Hey there. I am pretty new with all this stuff and want to know what you think is the best way to add physics bones or cloth to a model. I want to add the default physical effect in capes and hair but not sure how to do it. It is possible to do it just importing the fbx in the Dota2 Tools importer? Thanks!!!!
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
Hello everyone, So this is my first real post in these forums, and unfortunately its already a request for help. I'm currently trying to model a low-poly oak tree. For this purpose I modeled the high-poly branches with "real" leaves, which I then wanted to use to bake the texture maps. However, whenever I want to start the…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…