I am trying to re-skin a model for a game. Since this is a mod I don't have access to the high poly model but I have the normal map. When I try and bake the AO map I am getting some weird shadows on the model.
Just wondering If anyone could help me. I have to model a series of bags for a university project and have no idea where to start. This is what I had in mind: A bag on TurboSquid and the order 1886 bags done by Alec Moody: http://www.turbosquid.com/3d-models/3d-model---nike-club-team/683067
I've been making models for games on and off for some time now, but I'm wondering if there are some resources out there for more efficient workflows. What would be the fastest way to create models for games from modeling, UV layout, texturing, etc. I'm more interested in props than characters or anything else.
Hehe, when will your model section be up again? Anyways, anyone have the Fierce Deity/Oni Link model(from Majoras Mask) for Quake 3 Arena? Thanks in advance.
Hey guys. This is a Lowpoly model that made for the "Comic challenge 2" at GameArtisans forum. The modeling was made on max, the high poly modeling was done using Zbrush. Hope you all like it Cheers! -Belal
Hey guys, I need to model a planet for a pc game and its suppose to be simply huge comparing to the environment itself, anything I should know for modelling huge assets?
Hi Polycount! Had some spare time so I made a model of the Ogre Warmaul card from Hearthstone. Any Critiques? Thinking of taking the model to Substance painter.