Hey guys.
This is a Lowpoly model that made for the "Comic challenge 2" at GameArtisans forum.
The modeling was made on max, the high poly modeling was done using Zbrush.
Looking SUHWEET
The serratus anterior doesnt come down that much. It originates from the upper 8 ribs on the mid-axillary line. The vasti (the muscles just above the patella) arent of the same size. The one on the lateral (outer side) ios bigger and the one on the medial side is thinner and comes down more to insert on the patella
Reminds of ThatDons comic con entry
Depending on what you have in mind, i think you could add tones more personailty to huim by playing with the proportions.Maybe you could add some personailty to the boots?
It is a really good start. I have to say though, that i don't like the mask at all. It looks like it was vacuum-molded to his face. And while this works for most superhero bodies to show-off the physique, it just makes the face look goofy. He has always had a very distinctive mask. I would just find some reference and try to stay as close as possible. Then you can re-interpret the costume,etc.
I was going to make a crit but then realised butt_sahib had already made it in doctor speak :P
Google if you don't know anatomy well enough to know what he is talking about, its a good crit Also look at the hypathenar muscles (the muscle betwean the pinky and the wrist) its looking too thick from the top of the hand to the bottom though it might be the render angle.
I like the detail you packed in. His legs look a little stumpy, maybe that is because his claws are out making his arms look longer?
His suit seems to suck into some cracks as if it was vac-u-sealed. It's one of the more common pitfalls of doing the muscle anatomy and then painting a few little details here and there to hint at cloths.
Replies
The serratus anterior doesnt come down that much. It originates from the upper 8 ribs on the mid-axillary line. The vasti (the muscles just above the patella) arent of the same size. The one on the lateral (outer side) ios bigger and the one on the medial side is thinner and comes down more to insert on the patella
Reminds of ThatDons comic con entry
Depending on what you have in mind, i think you could add tones more personailty to huim by playing with the proportions.Maybe you could add some personailty to the boots?
Looking forward to updates great job
keep it up
Google if you don't know anatomy well enough to know what he is talking about, its a good crit Also look at the hypathenar muscles (the muscle betwean the pinky and the wrist) its looking too thick from the top of the hand to the bottom though it might be the render angle.
Agreed on looking awesome.
His suit seems to suck into some cracks as if it was vac-u-sealed. It's one of the more common pitfalls of doing the muscle anatomy and then painting a few little details here and there to hint at cloths.
the basic shape of his legs is very balloony and undefined. looks like you jumped into detailing him before nailing the large forms.
overall it's looking pretty good, though